Drakuwa's Arcade
Daily puzzles, physics toys, and quick score chasers. No installation or account; progress stays in your browser.
Android developer and indie game maker
I make small games, browser experiments, and useful software. Also a GNU/Linux enthusiast who likes shipping ideas before they become enormous ones.
Current game
A cursed gargoyle, a Victorian street, and a deeply irresponsible use of bile. Aim with the wind, build spiteful combos, spare the nun, and survive long enough to meet the Belfry King. Free to play, with no ads.
More work
Daily puzzles, physics toys, and quick score chasers. No installation or account; progress stays in your browser.
An alarm clock with a conscience: snoozing nudges a donation from a simulated wallet. The public site shows the experiment's donation totals.
Anonymous, location-based digital graffiti. Leave and discover virtual marks on a shared map without turning the idea into another social network.